[personal profile] penancemods App

May. 7th, 2020 09:36 pm
itchtokill: (Default)
[personal profile] itchtokill
OOC Info
Name: Kayla
Age: 32
Contact: HMD / [plurk.com profile] loyalwolf / loyalwolf#3540 @ Discord
Current Characters: N/A


IC Info

Name: Kol Mikaelson
Canon: The Vampire Diaries
Age: 1000+ [Looks late 20's-ish?]
Appearance: Eternal frat-boy brat; Kol is 6'1" with dirty-blonde hair, brown eyes, and a medium-athletic build.
Canon Point: TVD 4x12 "A View To A Kill"
Background: Wiki
CRAU: Here. (This app includes histories of all 3 prior games listed.)

Personality:

Canon Personality
Kol has a certain youthful and nearly playful attitude most of the time, with a much darker twist. He has a sarcastic sense of humor and often patronizes his siblings with his cheeky snark and contempt. He is not the most stable sort of person, very unpredictable with bouts of rather erratic behaviors. He isn't one for rules, they are only made to be broken as far as he is concerned. Kol's emotions are extremely fluid and one can fade directly into another in mere moments and without so much as a simple warning.

He has a great sense of pride for who and what he is. He is an Original and that means he is above the rest, he is a force to be reckoned with and someone to be feared. He has an unending loyalty towards his family. Like most of the other siblings, despite their extremely dysfunctional and tense relationships, there is absolutely nothing that Kol would consider off limits if it meant keeping his family safe and together.

Despite their forever-strained relationships, Kol's loyalties will always lie with his siblings. He is closest to his baby sister, Rebekah, she is the one that he feels understands him more than any of his brothers. She is the one he opens up to easiest about things and many times over the years he actually tried to get her to leave with him, but to no avail. He finds Elijah occasionally dull (though nowhere near as much as Finn!) and believes he should loosen up and have some fun and often mocks him for being stuffy and boring. And then there is Klaus. The sibling at the root of all of their dysfunction, as far as Kol is concerned. If not for Nik, the rest of them probably could have had happier lives filled with much less tension and heartache--and less decades-long naps to boot. There is a part of him that always hated his half-brother, if nothing else for the fact that he alone took the shine of brutality in the family and, well, Kol wanted a name made in his own right, not simply by being associated with and overshadowed by the terror of his brother.

Kol, like all of his siblings, possesses a great acting ability and can play nice and respectable when needed, especially to get something he wants. One need not to forget how aggressive that occasionally respectable man can get, however. He is menacing and at times unreasonable and it is not suggested to get on his bad side because it will not end well.

Condescending and arrogant, Kol truly does believe he is of a higher class than those around him, often his family members being the only ones who can stand on the same level as himself. He's an argumentative sort and as such his mouth is likely to land him in some trouble and he has a knack for trouble-making and stirring the pot. He is the decadent sibling, focused on fun and pleasure, unfortunately for some, his tastes stray on the murderous side of things.

Romantic endeavors have never been a concern for him. He sleeps with anyone he pleases and rarely with the same person for any significant period of time. He has often mocked Rebekah's own desperate need for love because he does not really see the need for it. He has never held anything that could be considered a real relationship in all his years on Earth. Whether it be because of an inability to love, or simply not finding the right person to strike his interest is up for debate.

Despite this unpredictability that seems to define him, Kol can be very patient and methodical when he needs to be. He is cold and calculating, always trying to stay a few steps ahead, plan his next move and consider all of the different angles that could lead to a need to change his game. Once he has made up his mind, Kol is a very persistent sort and does not easily give up on a goal. However that same persistence that often gave him the upper-hand ended up being his downfall in the end.

CR-AU Changes
Kol is still largely the same person he's always been--loud, brash, a bit obnoxious and usually erring on the fun and pleasurable sides of life. But there have been things in his time in Lawrence that have really changed him and shook up his view of things.

First and foremost, it should be mentioned that while he is mostly just about as violent as he's always been, he's learned to channel it a bit more into ways that are more helpful to a cause. He went on hunts against monsters with no chance of redemption in the last world he was in, fueled the rage and thrill for the kill into that rather than slaying innocents for fun. This is probably one of the biggest and most significant changes he's gone through.

In Lawrence, Kol had chances he never had before with the sorts of people he'd never met before. People who had seen bigger and badder, people who had saved the world from types like he and his family. He had chances with people who didn't judge him for past actions, or things other people from back home told them, rather they judged on their own terms and personal interactions with him. Having people around who didn't fear him, that would stand their ground against him, and who saw something not just purely monstrous in him gave him pause and helped him make friends, true friends who cared for him and weren't afraid to call him out when he was out of line.

People giving him the chance to be his own person, to not be seen as just another Mikaelson or as Nik's brother lead him to seeking out more of an understanding of the way people, these good and honest people giving him chances they didn't have to grant him, look at the world. He sought out opinions and thoughts on why they chose the way they did, the right path, the right choice, the good and honest way. He had several genuine conversations out of it and, while it hasn't completely changed his world view and he still holds to a lot of things most wouldn't agree to, it all gave him a new perspective, a new appreciation for the idea of humanity and might have even connected him to his own a bit more

One other huge change in his time in Kansas is, he's found that he is, in fact, capable of the romantic sort of love. He found it in both a demon and an angel, and it hit him over the head out of nowhere. He's still largely awkward with the whole ideal of it, finding his footing in these feelings he'd never truly experienced before.

Overall, he's still the same guy he's always been. But he has gained some interesting perspectives that have helped him slowly ease into the person he is now.

Weaknesses/Temptations: His family, threaten them and he'll go off the rails to save them.
Magic. He has his back, but promise of learning more of it, different brands of it, are a good temptation for him.
Paranoia. He's lived through plenty of "they're out to get me" situations in his life, so it's pretty easy to get that rolling.
Memories. Of the past. Of the people he met in the other worlds before he ended up here. (can provide things y'all could poke him with, if/when needed).
Violence. Particularly during his centuries as a vampire, Kol was always incredibly prone toward violence, leaning hard into his monstrous nature.

Sins: Pride, wrath, envy, cruelty, murder, treason, selfishness

Powers/Abilities: TVD Witch Wiki for a more full rundown. Along with a note that there is a wide variety of different types of magic within the TVD-universe and Kol has a very wide-reaching knowledge of many branches of it from centuries spent running with witches of all kinds and he knows more styles of magic than the average witch.

Basic powers
Spell Casting: The power to change and control events through the use of incantations.

Channeling: The power to invoke extra forms of energy by focusing on external forces.

Potion Brewing: The power to brew and concoct potions, remedies, and elixirs that have supernatural properties.

Other Powers
Telekinesis: The power to move objects and persons through mental influence.

Pain Infliction: The power to create excruciating migraines or aneurysms through supernatural means.

Elemental Control: The power to control and manipulate the elements of air, earth, fire, and water.

Telepathy: The power that allows witches to access the minds of others through spells.

Possession: The power to jump one's spirit into the body of another, taking control of said host body.

Illusions: The power to alter the senses of others to perceive a false reality.

Dream Manipulation: The power to control people's dreams through spells.

Resurrection: The power to bring someone or one's self back from the dead.

Weaknesses
All your typical human weaknesses/ailments.

Disbelief: The act of denying or disbelieving in one's potential could cause a witch to inadvertently suppress their magical power.

Distraction: Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion. Additionally, certain spells require items, tools, and/or special events during casting, therefore they can't be invoked on a mere whim.

Emotions: A witch's magic is subject to the influence of their emotional state and may fluctuate according to them when untrained. According to Sheila Bennett, strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing their powers.

Herbs: Ingestion of certain herbs can cause a witch to lose consciousness and prevent them from using magic for an undetermined amount of time. The Lobelia flower prevents concentration and, therefore, the practice of magic and can be used to temporarily weaken a witch.

Witchcraft: Witches are still susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects. A siphoner can siphon the magic from a witch and prolonged exposure can lead to death.

Mortality: Despite their mystical attributes, witches are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc.). However, witches can temporarily get around this weakness through the use of protection spells.

Overexertion: The excessive use of magic can lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.

Nature: It is said that Nature will always find a balance when witchcraft is performed, thus spells will always have loopholes. This means, among other things, that no being can be truly immortal.

Items: 1. 5 candles
2. Mortar & pestle
3. Silver-bladed knife
4. Hex bag
5. Small bag of rock salt
6. Wooden stake


SAMPLES

Network: [The bloke on the video looks equal parts pissed, impatient, and confused. His voice is demanding, but more in that petulant child sort of way than much else in the midst of his current state. He's growing incredibly tired of being tossed about the multiverse like a bloody bouncy ball.]

Oi, this doesn't look like the Hell I'm used to. Where's the King? Where's Crowley? I demand to see him! And if you happen to know of any Mikaelsons running about, I'd really rather demand their presence as well.

Log: From Asgard